GolOS is a gamified habit / life tracker
What does that mean?
Games usually have 2 elements:
- try not to die / lose { survival
}
- getting better / winning { grind
}
Here’s how they work in golOS:Survival
Smash that SURVIVE button.
Some days it feels like that’s all you can do.
So you deserve credit for doing it.
It’s not easy. Life is tough.
Grind
MINE for materials.
Use them to craft bricks.
Use bricks to track your habits / life.
Level up your bricks to level up your life.
GolOS is in Early Access development
What does that mean?
Early Access means I’m sharing it before it’s done. I've been try to build
golOS for 4 years and this my 5th attempt, which I started in October.
Currently it only represents about 10% of my vision for golOS. (That’s
part of why it’s called an Operating System— but none of that is built.) I
need your help building the rest. Here’s what you can do, in order of
importance:
1. Do not feel guilty if you stop using it.
This is THE MOST valuable feedback I can get from you: "why you stopped?" Not interested,
bored, confused, anything, please share!
2. Critical feedback
You will be play testing this game, so I am looking for what parts are
too fast or too slow, what's doesn't make sense, anything.
3. Bug reports
There will be bugs. I have lost all my progress a few times, which was
quite devastating. I hope it doesn't happen to you, but it's possible.
4. Positive feedback
What parts do you love? And more significantly, why? I would love to
see how you play your own game of life.
5. Feature ideas
This is last because I already have too many. But I always welcome
more! I want this to be your game too!